Added (3) Added DevUI windows cl_anim_debug and sv_anim_debug Added animation event AE_SV_SET_SKIN to control server side model skin Added animation events AE_SV_ENABLE_BODYGROUP, AE_SV_DISABLE_BODYGROUP, and AE_SV_BODYGROUP_SET_VALUE to control server side model bodygroups Fixed (8) Fixed a Hammer crash related to renaming visgroups Fixed a crash related to Steam avatars when offline Fixed a crash when precaching sounds after running sv_soundemitter_flush Fixed a few renderer crashes Fixed certain commands related to controlling demos being recorded by demos Fixed game crashing when changing display mode without opening panorama video settings Fixed the startdemos command not working Properly fire OnDamaged output for buttons without requiring damage activation spawnflag Improved (5) Bumped MAXSTUDIOFLEXCTRL to 128 Enabled HW morph by default Main window on Windows 11 now uses square corners Raised MAXSTUDIOFLEXVERTS to 65536 Title bar on main window now follows system dark mode
0.9.35 Changelog
Added (8) Added Hammer commands hammer_history_list, hammer_history_undo, and hammer_history_redo Added $ParallaxDither parameter to PBR shader to enable/disable dithering Added $ParallaxScale parameter to scale the number of PBR parallax steps. This can be expensive if you’re not careful! Added a Find All button and Results list to Hammer’s Find and Replace dialog Added automatic mount reordering based on the assets the current map references. Use host_map_mount_order_detection to enable/disable. Added support for Hammer Qt themes via the -theme launch argument....
0.9.34 Changelog
Added (2) Added modelbrowser-like search mode to texturebrowser Added support to VRAD for L4D1/ASW static prop models (those using .vtx instead of .dx90.vtx) Fixed (2) Fixed VRAD crash when using -textureshadows with opaque materials using $basetexturetransform Fixed VRAD regression with maps being too bright Improved (4) $color value is now applied in linear space for previews in texturebrowser Hammer is now more stable Reduced VRAD memory utilization when using -textureshadows with multiple materials that refer to the same texture mat_picmip now allows its full -10 to 4 range
0.9.33 Changelog
Hey all, we have some fixes and changes over the past month while we’re still working on 0.10.0! Engine devs have been working a ton on Hammer related things, so this should help fix some crashes and issues, and adds things like MP3, FLAC, and OGG support in Hammer (Strata has supported these formats for a while now)! Added (7) Added FLAC and OGG to Hammer’s sound browser for raw files Added MP3, FLAC, and OGG preview support to Hammer Added snd_thread_mode 2 for updating audio separately from the main thread Added support for $basetexturetransform to VRAD -textureshadows FOV converter in settings (game/issues/2126) Ported Hammer’s Run Map Configurations dialog to Qt and added “Move Up” and “Move Down” buttons Ported Hammer’s Run Map Expert dialog to Qt Fixed (10) Audio pitch will no longer be modified when host_timescale is not equal to 1 and cheats are disabled Fixed Hammer Entity Report dialog selecting multiple entities Fixed Hammer sound browser not autoplaying the selected sound when the selection was changed with arrow keys Fixed func_movelinear sounds getting stuck looping forever if interrupted or removed Fixed func_tracktrain getting stuck when not using Instantaneously Fixed trigger_look firing whenever touched Fixed crosshair scaling with cl_portal_crosshair_scale Fixed duplicate extensions being appended to tool modules in the tool load dialog Fixed props not rendering at (0, 0, 0) Re-enable mat_buffered_primitives by default on Linux....
0.9.32 Changelog
Added (4) Added ConVar traceray_seamshots_enable (default disabled) Exposed $.SystemInDarkMode() function to panorama to query system dark theme status Image preview in hammer now shows all $baseTextures that material has Ported Hammer’s Paste Special dialog to Qt Fixed (6) Fixed an uncommon crash when loading into maps with a compressed entity lump Fixed hammer window title being H Fixed occasional Hammer crashes when changing targetnames or undoing, related to entity IO Fixed rare crash when standing on displacements Fixed webm recordings encoding incorrectly Hammer game configuration dialog will now repopulate entity dropdowns when fgd list changes Improved (4) Ported Hammer Sound Browser to Qt Replaced MFC texture browser and texture replace dialog with Qt one Slightly decreased memory usage env_spritetrail no longer draws a segment where it teleported