0.9.30 Changelog

Hi all! This update introduces some experimental water movement changes in TF2-based modes that we’re looking for feedback on, which you can play with with mom_mv_tf_flat_sharking 1 and different mom_mv_tf_shark_vertical_speed values. Get sloshin'! Added (3) Experimental sharking movement in TF2 based modes which removes water bobbing RNG mom_mv_tf_flat_sharking cvar to control sharking movement (defaults to 0) mom_mv_tf_shark_vertical_speed cvar to control how much extra speed to add to rocket jumps while sharking Fixed (14) Can fire stickybombs with zero ammo (game/issues/2137) Increased value of sv_max_allowed_developer to 99 Increased value of sv_max_allowed_net_graph to 99 Player can no longer fire sticky bombs in the buffer period when out of ammo Player can no longer instantly re-duck in RJ and SJ (fixes losing speed in some water jumps while crouching....

April 8, 2024

0.9.29 Changelog

Added (7) Added mom_df_cpm_rocket_method to control the calculation of horizontal CPM rocket knockback Added mom_df_cpm_rocket_thresh to control the horizontal CPM rocket knockback threshold Added mom_df_smooth_duck cvar to control whether ducking is smooth in Defrag Added mom_play_land_sound cvar to control landing sounds Added theming support for imgui Added Defrag hitscan (Shotgun & Gauntlet) weapons (game/issues/1933) Momentum can now play the MomPlayer.LandSoft and MomPlayer.LandHard sounds on landing. Fixed (2) Fixed crash when creating a prefab in Hammer Horizontal rocket knockback in CPM is now more lenient Improved (1) Ducking and unducking in defrag is now smoothly animated by default....

March 13, 2024

0.9.28 Changelog

Hi! As usual, most work is being done on our internal 0.10 branch. This update fixes certain cvars being locked being sv_cheats 1 since removing -mapping mode, and a crash on close that we introduced last update. We also have various fixes to the PBR shader, and should have some new PBR materials coming in the near-ish future! Added (3) Added GameInterfaceAPI.GetCurrentMap to Panorama Added PBR parallax dithering to smooth out the appearance of layers Added packed_files_list to view files packed into the BSP Fixed (7) Fixed crash when exiting the game using the close window button Fixed PBR parallax using texture coordinates from the layer below the correct one Fixed WVT and PBR materials not rendering properly when used on displacements (game/issues/2027) Fixed some objects not rendering in Hammer 2D views Fixed window size bug on Linux Re-enable $depthblend in SpriteCard shader cl_drawhud, r_drawclipbrushes and various other debug commands no longer require sv_cheats 1 Improved (1) Hlmv link mode now syncs light state and colors Other (1) mat_softwareskin / mat_softwarelighting allows for more accurate vertex normals (game/issues/960)

March 5, 2024

0.9.27 Changelog

Hi all! This update removes the dreaded -mapping launch option, so Learn section, zoning commands and various convars like host_timescale can be used without it, so long as you have sv_cheats set to 1. This refactor was a major item of our 0.10.0 todo list, but made sense to get into the Steam branch straight away. Also, this update should actually fix Defrag movement. It’s been a very hard bug to replicate and fix, but this time we think we’ve finally squashed it :)...

February 21, 2024

0.9.26 Changelog

Hi all! As before, most of our current work is happening on a separate 0.10.0 branch, which we aim to get out on Steam in the nearish future. Most noticable thing in this update is a fix to Defrag movement (thanks Lumia), as well as a significant improvement to map loading times, thanks to some filesystem optimizations by OzxyBox. Added (3) Added ’enable’ key to mounts.kv, to allow entries to be selectively disabled Added a status indicator for validity of autosave paths in the Hammer options dialog Running in tools mode will now display [Tools Mode] in the window title Fixed (8) Fixed CSM fading out unintentionally on PBR brushes Fixed incorrect lighting on PBR shader in some cases Fixed lightmappedreflective combo error Fixed particle editor crash when adding a new operator Fixed tools mode closing/swapping input when scrolling with the mouse In Hammer, use non-native file selector for instances when running under WINE Use the Strata icon for the engine instead of the old Chaos icon mom_mv_df_physics resets all relevant cvars Improved (3) HLMV now uses the same audio system as the game....

February 7, 2024