0.8.4 Changelog

Hello all! I’m hoping you’re all staying safe and sound during these turbulent times. Washing hands, staying inside playing video games all day, working from home, washing your hands… Staying in lockdown has been bittersweet for me; on one hand, cancelling a planned-months-in-advance trip and changing my daily routine, but on the other hand, having ample time to work on Momentum... So buckle up, because we have quite a sticky update for you! Haha… *Ahem* ...

March 24, 2020

0.8.3 Changelog

Hello everyone! It’s the new year, and we have quite the new update for Momentum! New Year, New Update, New Rocket Jump Assets Since we’ve implemented rocket jump in the last version, this version aims to improve upon that initial implementation, including some fresh and new assets related to the game mode. The rocket launcher has been given a giant facelift, thanks to Lucifer, Bonjorno, and Vortex. Lucifer created the initial model, Bonjorno converted it over to a workable game model, and Vortex did the awesome work of texturing it: ...

January 30, 2020

0.8.2 Changelog

Why, hello there. It’s been a little bit, hasn’t it? Well, we have quite the update for you! Well, not just you, but also our playtesters, who have been waiting very patiently for another update. There’s quite a bit, so let’s get right into it! A Tip of the Hat to You Momentum Mod will be featured in the Tip of the Hats 2019 Charity Marathon, taking place from October 11-13. We’re very excited to have some of the best surfers (and maybe even jumpers) show off the game, and all for a good cause! You can find more information on their website: https://tipofthehats.org. The surf and jump segments will take place on the last two days, but be sure to check out the entire event and help benefit Camp One Step! ...

October 9, 2019

0.8.1 Changelog

Hello all, it’s been almost two months since 0.8.0 dropped, and as mentioned in that version’s changelog, we’ll be updating the game (a bit) more frequently now that a large chunk of groundwork was completed. But first... A Few Notes We are resetting the leaderboards with each of these updates, up until we are comfortable with the systems in place enough to not warrant it. The leaderboards will also be wiped clean right before the public Beta (1.0.0), and hopefully never again after that. They were wiped in this version due to potential exploits found in 0.8.0, and will be wiped in 0.8.2 as we are refactoring the replay file format. We appreciate the hype towards the game, and as a friendly reminder, the game is in private Alpha until the public Beta at 1.0.0, and requires a key to playtest. Simply wanting to just play is great, but not what we need right now. Keys are currently reserved for those looking to help the development of the game, to enable us to have the best 1.0.0 we can have. This includes, but is not limited to: developers, mappers, seasoned surf/bhop veterans, and of course some fresh eyes (newbs) to the genre as well. We’ve generated and given out over 400 keys but have only had at most 200 active playtesters, so we are being more careful about which keys are being given to whom. We want everyone to play, but at 1.0.0. Thank you all again for patiently waiting for this. The website (https://momentum-mod.org) is only for playtesters to be able to fully use. While we were stoked to see over 2000 people signed up (!!!), the website is a companion to the most recent versions of the game, and functionally does little for those without access to the latest version. That being said, are you a web designer or programmer? We would love any help getting the website along faster (this means getting a key)! We currently only have two developers working on the website and would love any help we can get on it. Alright, with those in mind, let’s get to the actual changelog. ...

June 22, 2019
Another year, another update!

0.8.0 Changelog

Another year, another update! Hello all, it’s that time again for another momentous occasion! It’s been over a year and (almost) two months since the last released update, 0.7.2. A lot has happened since then, so I am extremely pleased to finally be able to talk about the next step for Momentum. 0.8.0 is a major milestone for Momentum Mod as it lays all of the groundwork for the future of the game. The game now has working leaderboards, XP systems, map selection with pre-zoned maps, and many, many more features, quality-of-life improvements, and bug fixes that I’ll cover in a bit! ...

May 7, 2019

Not-A-Game-Update Update

Hello all, I’ve been meaning to write this for a while now and have only recently been able to. As a project lead of a volunteer-effort-based passion-project, I believe I should update everyone with my personal standings in the project, and bring people up to speed with the current state of development with that personal kick to it.* So, without further ado: * A proper “state of development” document has been in the works with under-the-hood assets being made, code improvements, etc. Expect that one soon™. ...

October 26, 2018

0.7.2 Changelog

It’s that time again -- for bugfixes! 0.7.2 is another minor update aiming to fix a good chunk of bugs found in the previous version, along with some more small additions to the game. Small Additions New grenade model by BlockBuilder and SethJH With a shiny new game for surfing and bhopping comes a shiny new grenade to replace to default HL2 one. Smoke trail to the pistol barrel In some particle exploration, we’ve added a small smoke trail to the pistol. You can check it out by shooting and just looking at it! ...

March 11, 2018

0.7.1 Changelog

It’s that time again! The team has been hard at work at fixing up and adding more goodies to the game. While this is another minor version update, with mostly bugfixes, we were able to add some of the features that 0.7.0 couldn’t quite get in time. Paint Me Like One of Your French Girls We’ve added a paint gun in this update! The beautiful model was done by the beautiful SethJH. You can spawn it with the command give weapon_momentum_paintgun on any map where it’s needed. Upon left clicking, a colorful spot is shot onto the world geometry. It should be noted that if a ramp is a model, the paint will not show up. Also, the paint has issues with overlapping. The first shot is the upper most layer! ...

February 22, 2018