0.7.2 Changelog

It’s that time again -- for bugfixes! 0.7.2 is another minor update aiming to fix a good chunk of bugs found in the previous version, along with some more small additions to the game. Small Additions New grenade model by BlockBuilder and SethJH With a shiny new game for surfing and bhopping comes a shiny new grenade to replace to default HL2 one. Smoke trail to the pistol barrel In some particle exploration, we’ve added a small smoke trail to the pistol....

March 11, 2018

0.7.1 Changelog

It’s that time again! The team has been hard at work at fixing up and adding more goodies to the game. While this is another minor version update, with mostly bugfixes, we were able to add some of the features that 0.7.0 couldn’t quite get in time. Paint Me Like One of Your French Girls We’ve added a paint gun in this update! The beautiful model was done by the beautiful SethJH....

February 22, 2018

0.7.0 Changelog

It’s been how long? ... Almost a year? Really? … Ah, shit. Hello all, it’s about time for an update! As mentioned in our previous blog post, real life tends to get in the way of being able to work on Momentum Mod, but we are still working on it! In fact, we’ve just recently finished up version 0.7.0, and have pushed it to Steam for all of our playtesters to try out....

December 12, 2017

Momentum Mod - August 2017 Development Update and News

Hello objects with mass and velocity! … *cough* ... You're all long overdue for an update from the team, and I bet you all thought we were dead (again!) Rest assured, even though it's been 8 (EIGHT!) months since our last update, we are not dead! We’ve made some large changes to the workflow for developing the mod. Thanks to Gocnak’s personal sacrifice of blood, sweat, tears, and $100, the mod is now officially on Steam Direct (but not released yet, read below)!...

August 21, 2017

0.6.2-prealpha released!

0.6.2-prealpha is another (relatively) small update that provides some new features, a preview of 0.7.0, and a bunch of fixes for bugs reported in 0.6.1. You Got a Purdy MapSaul Rennison's Dynamic RTT Shadows Thanks to the very generous Saul Rennison, we were able to implement his Dynamic RTT Shadows code to make shadows casted by world lights be more accurate. A comparison can be shown below: Before: After:...

January 22, 2017