Momentum Mod - August 2017 Development Update and News

Hello objects with mass and velocity! … *cough* ... You're all long overdue for an update from the team, and I bet you all thought we were dead (again!) Rest assured, even though it's been 8 (EIGHT!) months since our last update, we are not dead! We’ve made some large changes to the workflow for developing the mod. Thanks to Gocnak’s personal sacrifice of blood, sweat, tears, and $100, the mod is now officially on Steam Direct (but not released yet, read below)!...

August 21, 2017

0.6.2-prealpha released!

0.6.2-prealpha is another (relatively) small update that provides some new features, a preview of 0.7.0, and a bunch of fixes for bugs reported in 0.6.1. You Got a Purdy MapSaul Rennison's Dynamic RTT Shadows Thanks to the very generous Saul Rennison, we were able to implement his Dynamic RTT Shadows code to make shadows casted by world lights be more accurate. A comparison can be shown below: Before: After:...

January 22, 2017

0.6.1-prealpha released!

0.6.1-prealpha is a small update that fixes many bugs and small annoyances reported in 0.6.0.  Slight Annoyance Alleviated  Added "Do not show again" checkboxes to version/zone warning MessageBoxes SuggestionsChanged settings panel to disable child checkboxes (suggestion by Enjoy.) Changed sv_noclipspeed to scale to maxvel (suggestion by lody) FixesFixed checkpoints being corrupted upon map load Fixed (most) crashes with changing resolution and exiting the game Fixed ReplayUI to better scale for 1080p...

October 27, 2016

0.6.0-prealpha released!

Well, it’s been awhile since our last update, but that doesn’t mean we haven’t been hard at work! For many of us on the Momentum development team, update 0.6.0 feels like far more than an incremental update; it contains 334 commits to the master branch, and 14 different feature branches were merged to the development branch. Much of this update includes behind the scenes refactoring of our codebase or small fixes suggested by players....

October 17, 2016

We’re not dead - update/preview of things to come!

Hey all, Just wanted to post a quick update to let everyone know that Team Momentum is not dead, we are all alive and well! Things have been slowing down for the development team ever since university started again in August, but we’ve been still working hard on the mod in whatever free time we have.  Here’s a quick preview of what we’ve been working on 2D/3D Artist 3dfix has been hard at work on the models and animations for our guns....

September 29, 2016