0.9.33 Changelog
Hey all, we have some fixes and changes over the past month while we’re still working on 0.10.0! Engine devs have been working a ton on Hammer related things, so this should help fix some crashes and issues, and adds things like MP3, FLAC, and OGG support in Hammer (Strata has supported these formats for a while now)! Added (7) Added FLAC and OGG to Hammer’s sound browser for raw files Added MP3, FLAC, and OGG preview support to Hammer Added snd_thread_mode 2 for updating audio separately from the main thread Added support for $basetexturetransform to VRAD -textureshadows FOV converter in settings (game/issues/2126) Ported Hammer’s Run Map Configurations dialog to Qt and added “Move Up” and “Move Down” buttons Ported Hammer’s Run Map Expert dialog to Qt Fixed (10) Audio pitch will no longer be modified when host_timescale is not equal to 1 and cheats are disabled Fixed Hammer Entity Report dialog selecting multiple entities Fixed Hammer sound browser not autoplaying the selected sound when the selection was changed with arrow keys Fixed func_movelinear sounds getting stuck looping forever if interrupted or removed Fixed func_tracktrain getting stuck when not using Instantaneously Fixed trigger_look firing whenever touched Fixed crosshair scaling with cl_portal_crosshair_scale Fixed duplicate extensions being appended to tool modules in the tool load dialog Fixed props not rendering at (0, 0, 0) Re-enable mat_buffered_primitives by default on Linux....