0.9.28 Changelog
Hi! As usual, most work is being done on our internal 0.10 branch. This update fixes certain cvars being locked being sv_cheats 1 since removing -mapping mode, and a crash on close that we introduced last update. We also have various fixes to the PBR shader, and should have some new PBR materials coming in the near-ish future! Added (3) Added GameInterfaceAPI.GetCurrentMap to Panorama Added PBR parallax dithering to smooth out the appearance of layers Added packed_files_list to view files packed into the BSP Fixed (7) Fixed crash when exiting the game using the close window button Fixed PBR parallax using texture coordinates from the layer below the correct one Fixed WVT and PBR materials not rendering properly when used on displacements (game/issues/2027) Fixed some objects not rendering in Hammer 2D views Fixed window size bug on Linux Re-enable $depthblend in SpriteCard shader cl_drawhud, r_drawclipbrushes and various other debug commands no longer require sv_cheats 1 Improved (1) Hlmv link mode now syncs light state and colors Other (1) mat_softwareskin / mat_softwarelighting allows for more accurate vertex normals (game/issues/960)