0.9.28 Changelog

Hi! As usual, most work is being done on our internal 0.10 branch. This update fixes certain cvars being locked being sv_cheats 1 since removing -mapping mode, and a crash on close that we introduced last update. We also have various fixes to the PBR shader, and should have some new PBR materials coming in the near-ish future! Added (3) Added GameInterfaceAPI.GetCurrentMap to Panorama Added PBR parallax dithering to smooth out the appearance of layers Added packed_files_list to view files packed into the BSP Fixed (7) Fixed crash when exiting the game using the close window button Fixed PBR parallax using texture coordinates from the layer below the correct one Fixed WVT and PBR materials not rendering properly when used on displacements (game/issues/2027) Fixed some objects not rendering in Hammer 2D views Fixed window size bug on Linux Re-enable $depthblend in SpriteCard shader cl_drawhud, r_drawclipbrushes and various other debug commands no longer require sv_cheats 1 Improved (1) Hlmv link mode now syncs light state and colors Other (1) mat_softwareskin / mat_softwarelighting allows for more accurate vertex normals (game/issues/960)

March 5, 2024

0.9.27 Changelog

Hi all! This update removes the dreaded -mapping launch option, so Learn section, zoning commands and various convars like host_timescale can be used without it, so long as you have sv_cheats set to 1. This refactor was a major item of our 0.10.0 todo list, but made sense to get into the Steam branch straight away. Also, this update should actually fix Defrag movement. It’s been a very hard bug to replicate and fix, but this time we think we’ve finally squashed it :)...

February 21, 2024

0.9.26 Changelog

Hi all! As before, most of our current work is happening on a separate 0.10.0 branch, which we aim to get out on Steam in the nearish future. Most noticable thing in this update is a fix to Defrag movement (thanks Lumia), as well as a significant improvement to map loading times, thanks to some filesystem optimizations by OzxyBox. Added (3) Added ’enable’ key to mounts.kv, to allow entries to be selectively disabled Added a status indicator for validity of autosave paths in the Hammer options dialog Running in tools mode will now display [Tools Mode] in the window title Fixed (8) Fixed CSM fading out unintentionally on PBR brushes Fixed incorrect lighting on PBR shader in some cases Fixed lightmappedreflective combo error Fixed particle editor crash when adding a new operator Fixed tools mode closing/swapping input when scrolling with the mouse In Hammer, use non-native file selector for instances when running under WINE Use the Strata icon for the engine instead of the old Chaos icon mom_mv_df_physics resets all relevant cvars Improved (3) HLMV now uses the same audio system as the game....

February 7, 2024

0.9.25 Changelog

Refactored (5) Removed the Chaos prefix from any Panorama panels/panels that had it. ChaosHud is now Hud, ChaosMainMenu is now MainMenu, and so on. Removed the Chaos prefix from any Panorama events that had it. ChaosFrameUpdate is now FrameUpdate, ChaosShowIntroMovie is now ShowIntroMovie, and so on. Renamed chaos_hud_menu_show command to hud_menu_show Renamed chaos_hud_menu_hide command to hud_menu_hide Renamed chaos_hud_menu_reload command to hud_menu_reload Removed (2) Removed ChaosPopupManager from Panorama. Use PopupManager instead....

January 20, 2024

0.9.24 Changelog

Hey all! Just a note about updates, we’re hard at work on 0.10.0 currently and rarely pushing out 0.9.X updates due to that. In the meantime, here’s some minor fixes and goodies that have been done by other developers working on their Strata games: Added (2) Added support for Ogg and FLAC audio files via libsndfile Added support for continuing demos recordings after disconnect (Requires demo_autorecord 1) Fixed (10) Faceposer no longer crashes when right-clicking in the Phoneme Editor Fixed ‘black’ shader not respecting fog like it should Fixed Hammer 3D Shaded Textured Polygons View looking blown out Fixed a case where the uphill slope fix could incorrectly stop the player’s movement Fixed displacement carve normal direction combobox not having expected entries Fixed models in hammer getting randomly colored when the entity didn’t have rendercolor kv Fixed nodraw button disabling some helpers Fixed nodraw button in hammer not hiding all non-default nodraw faces Fixed occasional materialsystem deadlock when loading maps Unhid some cvars related to bloom (mat_bloomscale, mat_bloom_scalefactor_scalar) Improved (11) Added on/off parameter to god, notarget, and buddha commands to match noclip behavior Allow fgd flags key type to have long name and a description Creating displacement from brush entities will now move the solid to world Hammer entity properties dialog should now set origin when creating brush entities Improved compile times on models with large amounts of flexes Improved support for Mp3 audio files by replacing minimp3 with libsndfile Improved texture browser responsiveness Made KZ gamemode cvars more reasonable SAPI phonemeextractor now can actually extract phonemes Texturebrowser now stores state of its filters The game will now only fail to launch if the same Strata-based game is already running (instead of general Source games)

December 19, 2023