0.9.26 Changelog
Hi all! As before, most of our current work is happening on a separate 0.10.0 branch, which we aim to get out on Steam in the nearish future. Most noticable thing in this update is a fix to Defrag movement (thanks Lumia), as well as a significant improvement to map loading times, thanks to some filesystem optimizations by OzxyBox. Added (3) Added ’enable’ key to mounts.kv, to allow entries to be selectively disabled Added a status indicator for validity of autosave paths in the Hammer options dialog Running in tools mode will now display [Tools Mode] in the window title Fixed (8) Fixed CSM fading out unintentionally on PBR brushes Fixed incorrect lighting on PBR shader in some cases Fixed lightmappedreflective combo error Fixed particle editor crash when adding a new operator Fixed tools mode closing/swapping input when scrolling with the mouse In Hammer, use non-native file selector for instances when running under WINE Use the Strata icon for the engine instead of the old Chaos icon mom_mv_df_physics resets all relevant cvars Improved (3) HLMV now uses the same audio system as the game....