0.9.21 Changelog
Added (3) Added CSM and flashlight to lightmappedreflective Added gameui_activate command to Steam Input command list Added zoom, toggleconsole, showconsole and hideconsole commands to be usable in steam input Fixed (7) Adjusted folder mounting order to fix wrong assets occasionally being used Change default engine cubemap from de_vertigo’s to a black cubemap (game/issues/2074) Fixed Hammer inserting extra quotation marks for compile commands #753 Fixed VBSP not always acknowledging parameters in patched materials Fixed flashlight making some opaque water disappear Fixed the map name not displaying in the top right corner #912 Made ModelPanel rotation speed consistent regardless of FPS Improved (7) Allowed the game to run alongside other Source games without -multirun #268 Displacements now use the more accurate VPhysics collisions by default (traceray_force_vphysics 1) Ported Hammer Arch and Torus dialogs to Qt Ported Hammer Map Diff dialog to Qt Removed SFUI prefixes from all localization files Unamed instances can now use func_instance_io_proxy Update Audio Settings to use new MixGroups (game/issues/2097)