0.9.18 Changelog
VPhysics Traces (6) VPhysics traces now report complete hit surface info Fixed VPhysics traces sometimes not hitting displacements, especially more axis-aligned ones Fixed VPhysics point traces not hitting brush entities Improved performance of VPhysics traces against displacements VPhysics traces now generally behave more like non-VPhysics ones Added traceray_test command for testing collision trace behavior Added (7) Added input for setting mouse sensitivity in distance per 360 (game/issues/2047) Added ConVar “traceray_force_vphysics” for testing (1 = Use VPhysics collisions for displacements, 2 = for everything) Added ConVar “traceray_unshrink_vphysics_brushes” which unshrinks VPhysics-type brush entities Added Railgun, Lightning Gun, and Machine Gun to Defrag Added mom_df_knockback_method cvar to control how the Defrag splash damage bounding box is calculated Added mom_df_lg_damage cvar to control lightning gun splash damage mom_df_lg_radius cvar to control lightning gun splash radius Fixed (5) Fixed crash when omitting certain child elements from the Panorama loading screen panel Fixed crash when popup-manager....