0.9.14 Changelog

Added (4) Added $.LoadKeyValues3File to load KV3 files Added Prime Sight HUD for Defrag Added distvariance sound parameter to sound scripts, allowing for distance blending to be tweaked instead of being tied to a cvar. Usage is distvariance "near, far" Re-enabled the following operators in the math_float sound operator: asinh, atanh, acosh, expm1, expm2, log2, log1p, logb, erf, erfc, gamma, lgamma, rint, nearbyint, roundtol and trunc Fixed (8) Fixed ‘scale’ being applied to all entities in Hammer Fixed Linux dependency issues for Panorama Fixed MRU material list getting reversed on every Hammer launch Fixed MSAA trying to be applied even when driver reported no support Fixed cl_csm_debug_2d Fixed modelscale not updating when undoing in Hammer Fixed possible crash when trying to interact with map window during load Fixed solids not rendering in Hammer Improved (2) Changed Hammer config to text format Replaced OpenAL with SDL for voice recording and removed dependency

June 20, 2023

0.9.13 Changelog

Added (7) Added crash feedback dialog Added ent_text debug output to logic_gate Added framerate limit to hammer 3D viewport to prevent GPU ramping up to 100% usage Added utility to dump shader documentation New mom_mv_df_clip_steep_ground for testing non-sticky surf ramps in Defrag Option to choose framerate limit in Hammer Option to disable lazy texture loading in Hammer Fixed (20) Crash loading jump_lanc_v3 (game/issues/2065) Curved walls in Defrag cause the player to get stuck (game/issues/1734) Defrag haste UI regression (game/issues/2058) Fixed Linux dependency issues for Panorama Fixed crash when sprite helper would have invalid model and parent tried to change scale kv Fixed game missing the depthresolve_ps50 shader Fixed loading of TF2 maps with v7 static prop lump Fixed logic_gate having incorrect starting state Fixed logic_gate state being incorrect after reloading a save Fixed model helper trying to use non-uniform scale on non-prop_static entities Fixed not being able to choose game config with doubleclick Fixed occasional hammer and game crash when reloading models Fixed png screenshots having a weird line in them in some cases Fixed png screenshots on maps with HDR being too dark Fixed rendering breaking when disabling postprocess on HDR maps Fixed the incorrectly sized viewport in HLMV and Faceposer Game and tools no longer rename themselves “MainThrd” on Linux Hammer camera button and statistics now render correctly RemoveDFWeapon output ignores weapon switch delay (game/issues/1884) Wait for timer to run out when removing Defrag weapons (fixes instant rocket -> plasma switch on df_precision) Improved (8) Converted hammer options to Qt Correct Defrag CPM swimming physics (game/issues/1843) HDR cubemaps are now stored in BC6H format LDR cubemaps are now stored in BC7 format Player no longer has 1-2 ups in Defrag when hitting corners at high speed Ported vgui debug system menu to ImGui Remove 1 ups when hitting corners at high speed in Defrag (game/issues/2064) Water movement is now more accurate in Defrag

June 6, 2023

0.9.12 Changelog

Added (4) Add speed mode for player_speed entity Added minimum speed threshold for calculating strafe synchronizer bar display (Settings > Interface > Synchronizer) Added strafe synchronizer functionality in Surf Damage boost time and slick time are now sent to UI Fixed (14) Crash when using bind command in console Defrag: Allow players to chain double jumps (game/issues/2052) Defrag: Allow players to jump when crouching under obstacles (game/issues/2053) Defrag: Damage boost pickup now gives damage boost effect instead of haste Defrag: Fix sticky stepup in CPM (game/issues/1844) Defrag: Funkyboosts now work in Defrag CPM Defrag: Removed machine gun recoil Fixed “_restart” not restarting the game (https://github....

May 21, 2023

0.9.11 Changelog

Added (4) Added False_’s machine gun animations Added ImGui versions of +showbudget, +showbudget_texture and +showbudget_texture_global panels Added new Defrag trigger_jumppad entity identical to Quake 3’s trigger_push (game/issues/2043) Added new player_speed entity as a port of target_speed from Quake 3 Defrag Fixed (1) RJ rockets fizzle in gaps where they shouldn’t (game/issues/1892) Improved (1) Improved console autocomplete behavior

May 9, 2023

0.9.10 Changelog

Added (9) Added %compileslick material parameter Added ‘maxprojectedtextures’ keyvalue to world entity to control projected texture limit Added CS:S stamina mapping mode cvar via mom_mv_stamina_enabled Added SetSlick player input to control slick status programmatically Added _nocubemapsprite to disable light sprites when building cubemaps Added compute shader support with stretchrect compute shader Added func_slick entity for Defrag slick behavior Added help (-h or -help) command line parameters to VBSP, VRAD, and VVIS Added imgui UI framework for fogui and CSM settings Fixed (8) Fix +showbudget_texture(_global) not showing data properly Fixed brush entities with primitive geometry not rendering correctly Fixed crash related to instances in VBSP Fixed crash related to static prop scaling Fixed screenshots not working with MSAA enabled Packed ....

April 29, 2023