0.9.18 Changelog

VPhysics Traces (6) VPhysics traces now report complete hit surface info Fixed VPhysics traces sometimes not hitting displacements, especially more axis-aligned ones Fixed VPhysics point traces not hitting brush entities Improved performance of VPhysics traces against displacements VPhysics traces now generally behave more like non-VPhysics ones Added traceray_test command for testing collision trace behavior Added (7) Added input for setting mouse sensitivity in distance per 360 (game/issues/2047) Added ConVar “traceray_force_vphysics” for testing (1 = Use VPhysics collisions for displacements, 2 = for everything) Added ConVar “traceray_unshrink_vphysics_brushes” which unshrinks VPhysics-type brush entities Added Railgun, Lightning Gun, and Machine Gun to Defrag Added mom_df_knockback_method cvar to control how the Defrag splash damage bounding box is calculated Added mom_df_lg_damage cvar to control lightning gun splash damage mom_df_lg_radius cvar to control lightning gun splash radius Fixed (5) Fixed crash when omitting certain child elements from the Panorama loading screen panel Fixed crash when popup-manager....

August 9, 2023

0.9.17 Changelog

Fixed (7) Added ConVar “traceray_force_vphysics” for testing (1 = Use VPhysics collisions for displacements, 2 = for everything) Added ConVar “traceray_unshrink_vphysics_brushes” which unshrinks VPhysics-type brush entities Fixed Defrag haste timer not updating to Panorama Fixed Hammer freezing when changing entity class Fixed colorcorrection not working properly Fixed crash when determining recipients to multicast to Fixed rendering of jigglebones within model panels

July 29, 2023

0.9.16 Changelog

Added (2) Added “Keep Horizontal Speed” and “Keep Vertical Speed” options to trigger_jumppad Added cl_playeranimstate_transitions/sv_playeranimstate_transitions cvars to enable transitions in player animations Fixed (7) Bhop stats broken in 0.9.15 (game/issues/2083) Disabling damage indicators does not work (game/issues/2072) Fixed defrag weapons not having a cooldown and not spawning projectiles in spectate. Fixed faulty logic causing IK to be unusable Fixed occasional crash that could happen when using playvol command logic_format doesn’t work as intended (game/issues/2031) math_clamp does not OutValue current value (game/issues/1925) Improved (1) Removed devonly flag from showanimstate cvars

July 13, 2023

0.9.15 Changelog

Added (8) Added ConVar change listener method for Panorama Added Defrag pitch marker offset setting Added Defrag pitch marker width setting Added Defrag prime sight setting to lock all zones to one line Added pose parameter output to mdlinfo and improved output formatting mom_mv_df_additive_jumps cvar to enable buffered additive jumps in Vintage Defrag mom_mv_df_fast_rampslides cvar to enable Quake 2 rampslides in Vintage Defrag mom_mv_df_low_jumps cvar to enable Quake 1 style low jumps in Vintage Defrag Fixed (14) Defrag player gets stuck in narrow corners (game/issues/2068) Defrag player no longer gets random HOBs on downwards ramps (game/issues/2057) Fixed $detailtint not working on VertexLitGeneric with $phong Fixed 3D view in Hammer flickering when antialiasing was disabled Fixed Hammer crash when changing prop_static entity into prop_dynamic Fixed crash when decoding certain 8-bit WAV files Fixed handling of CRLF files in studiomdl on Linux Fixed nodraw/favourite button in Hammer sometimes not working Fixed occasional lockups on very large maps when opening portals Fixed vbsp not finding entities at “0 0 0” and leaking the map Holding crouch in Defrag while jumping doesn’t reset jump held status (game/issues/2075) Player can now skim over 44u ledges in VQ3 Defrag (game/issues/2062) Prime sight highlight selection wrong at non-1080p resolutions (game/issues/2079) Prime sight showing wrong zones/freezing (game/issues/2078) Improved (15) AddAmmo and ammo pickups now give (ammo - 1) to the player when the player has infinite ammo (game/issues/2073) Additive jumps in Vintage Defrag are now much more consistent Decouple Defrag HUD elements from cgaz position (game/issues/2076) Defrag player is no longer clipped to steep surfaces by default, removing sticky surf ramps Improved Defrag compass size by separating arrow and tick sizes Improved Defrag compass, windicator, and snaphud by decoupling offset from cgaz (existing configs will need to be adjusted!...

July 1, 2023

0.9.14 Changelog

Added (4) Added $.LoadKeyValues3File to load KV3 files Added Prime Sight HUD for Defrag Added distvariance sound parameter to sound scripts, allowing for distance blending to be tweaked instead of being tied to a cvar. Usage is distvariance "near, far" Re-enabled the following operators in the math_float sound operator: asinh, atanh, acosh, expm1, expm2, log2, log1p, logb, erf, erfc, gamma, lgamma, rint, nearbyint, roundtol and trunc Fixed (8) Fixed ‘scale’ being applied to all entities in Hammer Fixed Linux dependency issues for Panorama Fixed MRU material list getting reversed on every Hammer launch Fixed MSAA trying to be applied even when driver reported no support Fixed cl_csm_debug_2d Fixed modelscale not updating when undoing in Hammer Fixed possible crash when trying to interact with map window during load Fixed solids not rendering in Hammer Improved (2) Changed Hammer config to text format Replaced OpenAL with SDL for voice recording and removed dependency

June 20, 2023