0.9.13 Changelog
Added (7) Added crash feedback dialog Added ent_text debug output to logic_gate Added framerate limit to hammer 3D viewport to prevent GPU ramping up to 100% usage Added utility to dump shader documentation New mom_mv_df_clip_steep_ground for testing non-sticky surf ramps in Defrag Option to choose framerate limit in Hammer Option to disable lazy texture loading in Hammer Fixed (20) Crash loading jump_lanc_v3 (game/issues/2065) Curved walls in Defrag cause the player to get stuck (game/issues/1734) Defrag haste UI regression (game/issues/2058) Fixed Linux dependency issues for Panorama Fixed crash when sprite helper would have invalid model and parent tried to change scale kv Fixed game missing the depthresolve_ps50 shader Fixed loading of TF2 maps with v7 static prop lump Fixed logic_gate having incorrect starting state Fixed logic_gate state being incorrect after reloading a save Fixed model helper trying to use non-uniform scale on non-prop_static entities Fixed not being able to choose game config with doubleclick Fixed occasional hammer and game crash when reloading models Fixed png screenshots having a weird line in them in some cases Fixed png screenshots on maps with HDR being too dark Fixed rendering breaking when disabling postprocess on HDR maps Fixed the incorrectly sized viewport in HLMV and Faceposer Game and tools no longer rename themselves “MainThrd” on Linux Hammer camera button and statistics now render correctly RemoveDFWeapon output ignores weapon switch delay (game/issues/1884) Wait for timer to run out when removing Defrag weapons (fixes instant rocket -> plasma switch on df_precision) Improved (8) Converted hammer options to Qt Correct Defrag CPM swimming physics (game/issues/1843) HDR cubemaps are now stored in BC6H format LDR cubemaps are now stored in BC7 format Player no longer has 1-2 ups in Defrag when hitting corners at high speed Ported vgui debug system menu to ImGui Remove 1 ups when hitting corners at high speed in Defrag (game/issues/2064) Water movement is now more accurate in Defrag