0.9.6 Changelog

Hey all, happy new years! Here’s to another great year of Momentum development! Full Changelog Fixed (10) Fixed crash at surf_mesa spawn Fixed crash when building cubemaps if none are present in the map Fixed crashes observed on surf_classics Fixed crashes observed when mounting CS:S Fixed fog being inconsistent in PBR shader Fixed mat_showcamerarendertarget not working Fixed screenshots not working with antialiaising enabled Fixed text in Hammer being blurry JS Exception in chat....

January 6, 2023

0.9.5 Changelog

The team’s been busy with a lot of internal changes to the engine and code structure, most of which aren’t displayed below. Getting a head start on spring cleaning! Full Changelog Added (2) Jump Stats Panorama API initial implementation Make F13-F24 keys bindable (game/issues/1670) Fixed (2) Crash when firing burst pistol in lobbies Various crash fixes in map loading & physics objects Improved (1) VRAD -textureshadows various improvements

December 23, 2022

0.9.4 Changelog

And Even Higher After even more feedback from the prior release, we’ve raised the edges and surfedges limits even further, to match the proportions of the other limits being raised. The new limits are highlighted below: Lump/Data Limit Old (BSP v21) New (BSP v25) Magnitude Increment Grid size (units in axis) 32768 131072 4x models 1024 65536 64x brushes 8192 131072 16x brushsides 81920 655360 8x planes 65536 1048576 16x vertexes 65536 1048576 16x nodes 65536 1048576 16x texinfos 12288 0 (unlimited) ∞ texdata 4096 16384 4x faces 65536 1048576 16x HDR faces 65536 1048576 16x origfaces 65536 1048576 16x leaves 65536 1048576 16x leaffaces 65536 1048576 16x leafbrushes 65536 1048576 16x areas 1024 65536 64x surfedges 512000 8192000 16x edges 256000 4096000 16x LDR worldlights 8192 0 (unlimited) ∞ HDR worldlights 8192 0 (unlimited) ∞ leafwaterdata 32768 32768 1x waterstrips 32768 1048576 32x waterverts 65536 1048576 16x waterindices 65536 1048576 16x cubemapsamples 1024 16384 16x overlays 1024 16384 16x displacements 32768 262144 8x edicts 2048 8192 4x Full Changelog Fixed (7) Fixed 4088 bytes memory allocation issue on certain maps Fixed crashes when loading maps with portals in them Fixed defrag HUD elements not updating when mom_df_hud_accel_enable is OFF....

December 9, 2022

0.9.3 Changelog

Take Me Higher After some feedback from the prior release, we’ve raised the models and brushes limits even further! They were not scaled appropriately in proportion to the other limits that were raised. I’ve also added the displacements limit, forgot that in the previous table, sorry about that! Lump/Data Limit Old (BSP v21) New (BSP v25) Magnitude Increment Grid size (units in axis) 32768 131072 4x models 1024 65536 64x brushes 8192 131072 16x brushsides 81920 655360 8x planes 65536 1048576 16x vertexes 65536 1048576 16x nodes 65536 1048576 16x texinfos 12288 0 (unlimited) ∞ texdata 4096 16384 4x faces 65536 1048576 16x HDR faces 65536 1048576 16x origfaces 65536 1048576 16x leaves 65536 1048576 16x leaffaces 65536 1048576 16x leafbrushes 65536 1048576 16x areas 1024 65536 64x surfedges 512000 2097152 ~4x edges 256000 1048576 ~4x LDR worldlights 8192 0 (unlimited) ∞ HDR worldlights 8192 0 (unlimited) ∞ leafwaterdata 32768 32768 1x waterstrips 32768 1048576 32x waterverts 65536 1048576 16x waterindices 65536 1048576 16x cubemapsamples 1024 16384 16x overlays 1024 16384 16x displacements 32768 262144 8x edicts 2048 8192 4x Full Changelog Fixed (13) +strafe ignores limit movement trigger (game/issues/1675) Ahop s-tap buffer not subtracting speed properly Brightness can be set to a value of 1000 (game/issues/1909) Field of view can be set to broken numbers (game/issues/1908) Game not using language set inside game properties Missing Strings in Settings (game/issues/1942) Players joining the map gives you their weapons (game/issues/1945) Savestates have incorrect angles Sidebar covers menu items when 4:3 resolutions are used (game/issues/1669) [DX11] Game is out of focus after tabbing back in while on a map (game/issues/1915) mom_gamemode_override gamemode completions no longer localised (game/issues/1943) point_worldtext render origin doesn’t update correctly (game/issues/1924) postprocess_controller Vignette acts incorrectly if you’ve changed resolution on maps with no light (game/issues/1880) Improved (4) Add viewmodel fov to settings (game/issues/1878) Fit mainmenu background video to 21:9 (game/issues/1528) Panorama non-16x9 Aspect Ratios (game/issues/1761) When searching in settings, index the current language’s results as well as english (game/issues/1613)

December 5, 2022
0.9.2 Changelog

0.9.2 Changelog

Hello everyone! I’m back again with another update from everyone on the team, and I’ve even got an update about updates for you all that I think you’ll enjoy. This one’s a bit of a wordy one, but I promise there’s some juicy bits too! Let’s Talk About Versions 1.0.0 (“Is Momentum Mod Coming Out in 2022?”) I’ll start with 1.0.0, because we’re approaching the end of 2022, and the Steam store still says (said) that it’s coming out this year, so where is it, bub?...

November 25, 2022