0.9.8 Changelog

Added (4) Defrag Plasma Gun animations Defrag Rocket Launcher Machine Gun animations and world model New knife and anims Fixed (4) Custom layout toasts not identical to themselves (game/issues/1996) Icon missing in ‘View showcase run’ toast (game/issues/2006) JS exception in controls library toast buttons (game/issues/1997) Toast menus get cut off during shaking animation (game/issues/1803) Improved (4) Add label telling you to right-click in leaderboards/end of run panel (game/issues/1764) Make news panel description scrollable (game/issues/1990) Reduced volume of shotgun firing sound Replace ‘power off’ quit button with ’exit door’ icon when in map (game/issues/1992)

March 4, 2023

0.9.7 Changelog

Hello all! Apologies on the delay of this update, we plan to get right back on schedule with our release cadence. We’ve got a bunch of goodies for you, along with two breaking changes: DX11 is now the only way to play the game, as DX9 has been removed DXVK was updated to latest (v2.1), which requires a GPU that can run Vulkan 1.3 (use this site to see if your GPU is compatible) As mentioned in some Q&A streams, while we aren’t planning on making a graphically intensive game, we are keeping the Chaos engine (and therefore Momentum Mod) up to date with regards to graphics in order to to aid in debugging efforts, take advantage of performance improvements, and better futureproof our codebase....

February 15, 2023

0.9.6 Changelog

Hey all, happy new years! Here’s to another great year of Momentum development! Full Changelog Fixed (10) Fixed crash at surf_mesa spawn Fixed crash when building cubemaps if none are present in the map Fixed crashes observed on surf_classics Fixed crashes observed when mounting CS:S Fixed fog being inconsistent in PBR shader Fixed mat_showcamerarendertarget not working Fixed screenshots not working with antialiaising enabled Fixed text in Hammer being blurry JS Exception in chat....

January 6, 2023

0.9.5 Changelog

The team’s been busy with a lot of internal changes to the engine and code structure, most of which aren’t displayed below. Getting a head start on spring cleaning! Full Changelog Added (2) Jump Stats Panorama API initial implementation Make F13-F24 keys bindable (game/issues/1670) Fixed (2) Crash when firing burst pistol in lobbies Various crash fixes in map loading & physics objects Improved (1) VRAD -textureshadows various improvements

December 23, 2022

0.9.4 Changelog

And Even Higher After even more feedback from the prior release, we’ve raised the edges and surfedges limits even further, to match the proportions of the other limits being raised. The new limits are highlighted below: Lump/Data Limit Old (BSP v21) New (BSP v25) Magnitude Increment Grid size (units in axis) 32768 131072 4x models 1024 65536 64x brushes 8192 131072 16x brushsides 81920 655360 8x planes 65536 1048576 16x vertexes 65536 1048576 16x nodes 65536 1048576 16x texinfos 12288 0 (unlimited) ∞ texdata 4096 16384 4x faces 65536 1048576 16x HDR faces 65536 1048576 16x origfaces 65536 1048576 16x leaves 65536 1048576 16x leaffaces 65536 1048576 16x leafbrushes 65536 1048576 16x areas 1024 65536 64x surfedges 512000 8192000 16x edges 256000 4096000 16x LDR worldlights 8192 0 (unlimited) ∞ HDR worldlights 8192 0 (unlimited) ∞ leafwaterdata 32768 32768 1x waterstrips 32768 1048576 32x waterverts 65536 1048576 16x waterindices 65536 1048576 16x cubemapsamples 1024 16384 16x overlays 1024 16384 16x displacements 32768 262144 8x edicts 2048 8192 4x Full Changelog Fixed (7) Fixed 4088 bytes memory allocation issue on certain maps Fixed crashes when loading maps with portals in them Fixed defrag HUD elements not updating when mom_df_hud_accel_enable is OFF....

December 9, 2022