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0.8.8 - Bring the Chaos

Why, hello there! :) The last 4 months have been massive for the project. With getting access to the Source Engine’s inner demons, the team has been hard at work porting the game to the Chaos Source engine, and we have some pretty big news regarding it, so strap on in! Bring the Chaos 0.8.8 marks the first build of Momentum Mod on the Chaos Source engine branch. For those that may have missed the previous blog post about it, the Chaos Source engine branch is a CS:GO-based Source project being worked on by the Chaos Initiative team, which Momentum joined upon obtaining the engine license. Having an engine license opens the door for Momentum to be the best game it can be, and the team is very excited at what’s to come! But let’s talk about what we have, starting now, shall we? ...

April 14, 2021

0.8.7 Changelog

Hello, hello! I’ll be honest. I’ve been kinda struggling to find a good way to follow up the absolutely massive news of the previous blog post. I mean come on, how are we supposed to follow up that news…? … Well, with a kickass changelog, that’s how! :) A Very Bright Future Ahead If you were living under a rock for the past couple of weeks and somehow missed it (or want to read it again, like I’ve been doing repeatedly), Momentum Mod has been granted engine access from Valve! You can read more about this and our partnership with the Chaos Initiative team here: https://blog.momentum-mod.org/post/636153097782280192/you-got-a-license-for-that ...

December 10, 2020

You Got a License for That?

Hello everyone, I have some extremely exciting news!! Momentum Mod was granted engine access by Valve! Firstly, this would not have been possible without the immense help from the team at Chaos Initiative, specifically CitadelCore and Tewan. With their guidance and direct help, we have been able to successfully get through to Valve to obtain access to the licensed Source Engine codebase! And that is not all! I am also proud to announce that Momentum Mod is partnering with the Chaos Initiative team and co-developing a shared branch of Source titled the “Chaos” engine. This flavor of Source will be a cocktail of awesomeness, the best of all (TF2, CS:GO, Portal 2) worlds, providing a ton of opportunities for both players and mappers alike (explained more below)! ...

November 29, 2020

0.8.6 Changelog

Howdy! 0.8.6 is finally here and HOO BABY it’s a big one. I promise I’m not trying to say this every update, but this one’s really covering a lot of ground, and is probably second to 0.8.0 in terms of size so far. It always amazes me just how much this game has grown. We went from not really knowing what we were doing, to planning with regular meetings, to solidifying the brand and vision of Momentum, to getting a freakin’ Steam Store page and 1.0.0 release date. It makes me really happy that others are seeing the value in this project, being absolutely patient with us and even helping us out! And I’m so proud to be part of a team that’s going to deliver a kickass game!! Anyways, enough sentimental thoughts (what is this, 1.0.0’s release?), and onwards to the goodies! ...

October 24, 2020

Gaining More Steam

Momentum Mod now has an official Steam store page! It’s feeling more and more official by the month, and this is definitely a major step to take on our path to v1.0.0. Feel free to check it out, add the game to your wishlist, and share it with your friends and family! https://store.steampowered.com/app/669270/Momentum_Mod/ We will stay in a “coming soon” state until v1.0.0 drops, which we estimate will be in around a year, at worst 18 months. Keep in mind that this project is all volunteer-passion-based, and goes as fast as free time for everyone involved will allow. It could come faster, or take longer than 18 months to drop. We will keep everyone up to date as much as we can on our progress, though! ...

September 25, 2020

0.8.5 Changelog

Hi there! The past three months of development have been an exciting adventure. This update originally was supposed to be primarily UI improvements, but it exploded as we got help from new team members, got sidetracked with the Alien Swarm SDK, and fixed pretty much everything that arose from 0.8.4. It's a chonk of an update, but I wouldn't have it any other way! Some New Paint, Same Ol' Momentum Our graphics designer TraZox has been hard at work bringing our logo to a more consistent, modern design, and creating the assets (banners, library art, achievement icons, etc) for our Steam Store debut above. Those of you already in the Discord server may have noticed our new logo already, but for those who aren’t: ...

July 10, 2020

0.8.4 Changelog

Hello all! I’m hoping you’re all staying safe and sound during these turbulent times. Washing hands, staying inside playing video games all day, working from home, washing your hands… Staying in lockdown has been bittersweet for me; on one hand, cancelling a planned-months-in-advance trip and changing my daily routine, but on the other hand, having ample time to work on Momentum... So buckle up, because we have quite a sticky update for you! Haha… *Ahem* ...

March 24, 2020

0.8.3 Changelog

Hello everyone! It’s the new year, and we have quite the new update for Momentum! New Year, New Update, New Rocket Jump Assets Since we’ve implemented rocket jump in the last version, this version aims to improve upon that initial implementation, including some fresh and new assets related to the game mode. The rocket launcher has been given a giant facelift, thanks to Lucifer, Bonjorno, and Vortex. Lucifer created the initial model, Bonjorno converted it over to a workable game model, and Vortex did the awesome work of texturing it: ...

January 30, 2020