0.9.34 Changelog

Added (2) Added modelbrowser-like search mode to texturebrowser Added support to VRAD for L4D1/ASW static prop models (those using .vtx instead of .dx90.vtx) Fixed (2) Fixed VRAD crash when using -textureshadows with opaque materials using $basetexturetransform Fixed VRAD regression with maps being too bright Improved (4) $color value is now applied in linear space for previews in texturebrowser Hammer is now more stable Reduced VRAD memory utilization when using -textureshadows with multiple materials that refer to the same texture mat_picmip now allows its full -10 to 4 range

August 16, 2024

0.9.33 Changelog

Hey all, we have some fixes and changes over the past month while we’re still working on 0.10.0! Engine devs have been working a ton on Hammer related things, so this should help fix some crashes and issues, and adds things like MP3, FLAC, and OGG support in Hammer (Strata has supported these formats for a while now)! Added (7) Added FLAC and OGG to Hammer’s sound browser for raw files Added MP3, FLAC, and OGG preview support to Hammer Added snd_thread_mode 2 for updating audio separately from the main thread Added support for $basetexturetransform to VRAD -textureshadows FOV converter in settings (game/issues/2126) Ported Hammer’s Run Map Configurations dialog to Qt and added “Move Up” and “Move Down” buttons Ported Hammer’s Run Map Expert dialog to Qt Fixed (10) Audio pitch will no longer be modified when host_timescale is not equal to 1 and cheats are disabled Fixed Hammer Entity Report dialog selecting multiple entities Fixed Hammer sound browser not autoplaying the selected sound when the selection was changed with arrow keys Fixed func_movelinear sounds getting stuck looping forever if interrupted or removed Fixed func_tracktrain getting stuck when not using Instantaneously Fixed trigger_look firing whenever touched Fixed crosshair scaling with cl_portal_crosshair_scale Fixed duplicate extensions being appended to tool modules in the tool load dialog Fixed props not rendering at (0, 0, 0) Re-enable mat_buffered_primitives by default on Linux....

August 8, 2024

0.9.32 Changelog

Added (4) Added ConVar traceray_seamshots_enable (default disabled) Exposed $.SystemInDarkMode() function to panorama to query system dark theme status Image preview in hammer now shows all $baseTextures that material has Ported Hammer’s Paste Special dialog to Qt Fixed (6) Fixed an uncommon crash when loading into maps with a compressed entity lump Fixed hammer window title being H Fixed occasional Hammer crashes when changing targetnames or undoing, related to entity IO Fixed rare crash when standing on displacements Fixed webm recordings encoding incorrectly Hammer game configuration dialog will now repopulate entity dropdowns when fgd list changes Improved (4) Ported Hammer Sound Browser to Qt Replaced MFC texture browser and texture replace dialog with Qt one Slightly decreased memory usage env_spritetrail no longer draws a segment where it teleported

June 15, 2024

0.9.31 Changelog

Added (2) Added VBSP flag -upgradeversion which upgrades an existing BSP to Strata Source BSP version 25 Added mountinfo executable to print search paths used by the game Fixed (5) Fixed ahop +strafe speed nerf not working if strafe keys were held (game/issues/2144) Fixed some displacements in older maps having no collision when traceray_force_vphysics is enabled Player can no longer flat shark while crouching Player doesn’t get grounded while attempting flat sharking Water friction ticks are applied immediately at the start of flat sharking Improved (4) Improvements to RJ water consistency (game/issues/1363) Replaced dump_entity_sizes with cl_dump_entity_sizes and sv_dump_entity_sizes Replaced dumpentityfactories with cl_dump_entity_factories and sv_dump_entity_factories Replaced dumpentitynamespaces with cl_dump_entity_namespaces and sv_dump_entity_namespaces

May 7, 2024

0.9.30 Changelog

Hi all! This update introduces some experimental water movement changes in TF2-based modes that we’re looking for feedback on, which you can play with with mom_mv_tf_flat_sharking 1 and different mom_mv_tf_shark_vertical_speed values. Get sloshin'! Added (3) Experimental sharking movement in TF2 based modes which removes water bobbing RNG mom_mv_tf_flat_sharking cvar to control sharking movement (defaults to 0) mom_mv_tf_shark_vertical_speed cvar to control how much extra speed to add to rocket jumps while sharking Fixed (14) Can fire stickybombs with zero ammo (game/issues/2137) Increased value of sv_max_allowed_developer to 99 Increased value of sv_max_allowed_net_graph to 99 Player can no longer fire sticky bombs in the buffer period when out of ammo Player can no longer instantly re-duck in RJ and SJ (fixes losing speed in some water jumps while crouching....

April 8, 2024