Added (9)#
- Added %compileslick material parameter
- Added ‘maxprojectedtextures’ keyvalue to world entity to control projected texture limit
- Added CS:S stamina mapping mode cvar via
mom_mv_stamina_enabled
- Added SetSlick player input to control slick status programmatically
- Added _nocubemapsprite to disable light sprites when building cubemaps
- Added compute shader support with stretchrect compute shader
- Added func_slick entity for Defrag slick behavior
- Added help (-h or -help) command line parameters to VBSP, VRAD, and VVIS
- Added imgui UI framework for fogui and CSM settings
Fixed (8)#
- Fix +showbudget_texture(_global) not showing data properly
- Fixed brush entities with primitive geometry not rendering correctly
- Fixed crash related to instances in VBSP
- Fixed crash related to static prop scaling
- Fixed screenshots not working with MSAA enabled
- Packed .mrf files not being loaded by mom_replay_playback entity (game/issues/2011)
- Panorama border size changes when color is changed (game/issues/2045)
- Snap hud offset calculated incorrectly (game/issues/2039)
Improved (2)#