Added (7)

  • Added crash feedback dialog
  • Added ent_text debug output to logic_gate
  • Added framerate limit to hammer 3D viewport to prevent GPU ramping up to 100% usage
  • Added utility to dump shader documentation
  • New mom_mv_df_clip_steep_ground for testing non-sticky surf ramps in Defrag
  • Option to choose framerate limit in Hammer
  • Option to disable lazy texture loading in Hammer

Fixed (20)

  • Crash loading jump_lanc_v3 (game/issues/2065)
  • Curved walls in Defrag cause the player to get stuck (game/issues/1734)
  • Defrag haste UI regression (game/issues/2058)
  • Fixed Linux dependency issues for Panorama
  • Fixed crash when sprite helper would have invalid model and parent tried to change scale kv
  • Fixed game missing the depthresolve_ps50 shader
  • Fixed loading of TF2 maps with v7 static prop lump
  • Fixed logic_gate having incorrect starting state
  • Fixed logic_gate state being incorrect after reloading a save
  • Fixed model helper trying to use non-uniform scale on non-prop_static entities
  • Fixed not being able to choose game config with doubleclick
  • Fixed occasional hammer and game crash when reloading models
  • Fixed png screenshots having a weird line in them in some cases
  • Fixed png screenshots on maps with HDR being too dark
  • Fixed rendering breaking when disabling postprocess on HDR maps
  • Fixed the incorrectly sized viewport in HLMV and Faceposer
  • Game and tools no longer rename themselves “MainThrd” on Linux
  • Hammer camera button and statistics now render correctly
  • RemoveDFWeapon output ignores weapon switch delay (game/issues/1884)
  • Wait for timer to run out when removing Defrag weapons (fixes instant rocket -> plasma switch on df_precision)

Improved (8)

  • Converted hammer options to Qt
  • Correct Defrag CPM swimming physics (game/issues/1843)
  • HDR cubemaps are now stored in BC6H format
  • LDR cubemaps are now stored in BC7 format
  • Player no longer has 1-2 ups in Defrag when hitting corners at high speed
  • Ported vgui debug system menu to ImGui
  • Remove 1 ups when hitting corners at high speed in Defrag (game/issues/2064)
  • Water movement is now more accurate in Defrag