Added (8)

  • Added ConVar change listener method for Panorama
  • Added Defrag pitch marker offset setting
  • Added Defrag pitch marker width setting
  • Added Defrag prime sight setting to lock all zones to one line
  • Added pose parameter output to mdlinfo and improved output formatting
  • mom_mv_df_additive_jumps cvar to enable buffered additive jumps in Vintage Defrag
  • mom_mv_df_fast_rampslides cvar to enable Quake 2 rampslides in Vintage Defrag
  • mom_mv_df_low_jumps cvar to enable Quake 1 style low jumps in Vintage Defrag

Fixed (14)

  • Defrag player gets stuck in narrow corners (game/issues/2068)
  • Defrag player no longer gets random HOBs on downwards ramps (game/issues/2057)
  • Fixed $detailtint not working on VertexLitGeneric with $phong
  • Fixed 3D view in Hammer flickering when antialiasing was disabled
  • Fixed Hammer crash when changing prop_static entity into prop_dynamic
  • Fixed crash when decoding certain 8-bit WAV files
  • Fixed handling of CRLF files in studiomdl on Linux
  • Fixed nodraw/favourite button in Hammer sometimes not working
  • Fixed occasional lockups on very large maps when opening portals
  • Fixed vbsp not finding entities at “0 0 0” and leaking the map
  • Holding crouch in Defrag while jumping doesn’t reset jump held status (game/issues/2075)
  • Player can now skim over 44u ledges in VQ3 Defrag (game/issues/2062)
  • Prime sight highlight selection wrong at non-1080p resolutions (game/issues/2079)
  • Prime sight showing wrong zones/freezing (game/issues/2078)

Improved (15)

  • AddAmmo and ammo pickups now give (ammo - 1) to the player when the player has infinite ammo (game/issues/2073)
  • Additive jumps in Vintage Defrag are now much more consistent
  • Decouple Defrag HUD elements from cgaz position (game/issues/2076)
  • Defrag player is no longer clipped to steep surfaces by default, removing sticky surf ramps
  • Improved Defrag compass size by separating arrow and tick sizes
  • Improved Defrag compass, windicator, and snaphud by decoupling offset from cgaz (existing configs will need to be adjusted!)
  • Improved RJ trail sound attenuation
  • Improved outline-styled Defrag hud zones by adding border thickness settings
  • Increased max lightmap size on surfaces
  • Moved imgui.ini to be under cfg/imgui.ini
  • Negative entity coordinates are now sent to the client more accurately
  • Quake 2 rampslides are now consistent in vintage defrag when enabled
  • Show attack, attack2 on skeys HUD (game/issues/1871)
  • Smoothstairs no longer applies when running up or down ramps in Defrag (game/issues/1845)
  • Vintage Defrag now has CPM style double jumps by default