VPhysics Traces (6)#
- VPhysics traces now report complete hit surface info
- Fixed VPhysics traces sometimes not hitting displacements, especially more axis-aligned ones
- Fixed VPhysics point traces not hitting brush entities
- Improved performance of VPhysics traces against displacements
- VPhysics traces now generally behave more like non-VPhysics ones
- Added
traceray_test
command for testing collision trace behavior
Added (7)#
- Added input for setting mouse sensitivity in distance per 360 (game/issues/2047)
- Added ConVar “traceray_force_vphysics” for testing (1 = Use VPhysics collisions for displacements, 2 = for everything)
- Added ConVar “traceray_unshrink_vphysics_brushes” which unshrinks VPhysics-type brush entities
- Added Railgun, Lightning Gun, and Machine Gun to Defrag
- Added
mom_df_knockback_method
cvar to control how the Defrag splash damage bounding box is calculated - Added
mom_df_lg_damage
cvar to control lightning gun splash damage mom_df_lg_radius
cvar to control lightning gun splash radius
Fixed (5)#
- Fixed crash when omitting certain child elements from the Panorama loading screen panel
- Fixed crash when popup-manager.xml is invalid (the game now exits with an error dialogue)
- Fixed hang on start when the engine is told to play an invalid startup movie
- Fixed rare possibility for a trace that starts inside a world brush or entity and then runs into a different entity to pass through that entity
- Use more accurate bounding box for splash damage in defrag.
Improved (1)#
- Reduced the number of required child elements for the Panorama main menu and intro movie