Hi! As usual, most work is being done on our internal 0.10 branch.
This update fixes certain cvars being locked being sv_cheats 1 since removing -mapping mode, and a crash on close that we introduced last update.
We also have various fixes to the PBR shader, and should have some new PBR materials coming in the near-ish future!
Added (3)
- Added GameInterfaceAPI.GetCurrentMap to Panorama
- Added PBR parallax dithering to smooth out the appearance of layers
- Added
packed_files_list
to view files packed into the BSP
Fixed (7)
- Fixed crash when exiting the game using the close window button
- Fixed PBR parallax using texture coordinates from the layer below the correct one
- Fixed WVT and PBR materials not rendering properly when used on displacements (game/issues/2027)
- Fixed some objects not rendering in Hammer 2D views
- Fixed window size bug on Linux
- Re-enable $depthblend in SpriteCard shader
- cl_drawhud, r_drawclipbrushes and various other debug commands no longer require sv_cheats 1
Improved (1)
- Hlmv link mode now syncs light state and colors
Other (1)
- mat_softwareskin / mat_softwarelighting allows for more accurate vertex normals (game/issues/960)