Take Me Higher

After some feedback from the prior release, we’ve raised the models and brushes limits even further! They were not scaled appropriately in proportion to the other limits that were raised. I’ve also added the displacements limit, forgot that in the previous table, sorry about that!

Lump/Data LimitOld (BSP v21)New (BSP v25)Magnitude Increment
Grid size (units in axis)327681310724x
models10246553664x
brushes819213107216x
brushsides819206553608x
planes65536104857616x
vertexes65536104857616x
nodes65536104857616x
texinfos122880 (unlimited)
texdata4096163844x
faces65536104857616x
HDR faces65536104857616x
origfaces65536104857616x
leaves65536104857616x
leaffaces65536104857616x
leafbrushes65536104857616x
areas10246553664x
surfedges5120002097152~4x
edges2560001048576~4x
LDR worldlights81920 (unlimited)
HDR worldlights81920 (unlimited)
leafwaterdata32768327681x
waterstrips32768104857632x
waterverts65536104857616x
waterindices65536104857616x
cubemapsamples10241638416x
overlays10241638416x
displacements327682621448x
edicts204881924x

Full Changelog

Fixed (13)

  • +strafe ignores limit movement trigger (game/issues/1675)
  • Ahop s-tap buffer not subtracting speed properly
  • Brightness can be set to a value of 1000 (game/issues/1909)
  • Field of view can be set to broken numbers (game/issues/1908)
  • Game not using language set inside game properties
  • Missing Strings in Settings (game/issues/1942)
  • Players joining the map gives you their weapons (game/issues/1945)
  • Savestates have incorrect angles
  • Sidebar covers menu items when 4:3 resolutions are used (game/issues/1669)
  • [DX11] Game is out of focus after tabbing back in while on a map (game/issues/1915)
  • mom_gamemode_override gamemode completions no longer localised (game/issues/1943)
  • point_worldtext render origin doesn’t update correctly (game/issues/1924)
  • postprocess_controller Vignette acts incorrectly if you’ve changed resolution on maps with no light (game/issues/1880)

Improved (4)