Take Me Higher
After some feedback from the prior release, we’ve raised the models
and brushes
limits even further! They were not scaled appropriately in proportion to the other limits that were raised. I’ve also added the displacements
limit, forgot that in the previous table, sorry about that!
Lump/Data Limit | Old (BSP v21) | New (BSP v25) | Magnitude Increment |
---|---|---|---|
Grid size (units in axis) | 32768 | 131072 | 4x |
models | 1024 | 65536 | 64x |
brushes | 8192 | 131072 | 16x |
brushsides | 81920 | 655360 | 8x |
planes | 65536 | 1048576 | 16x |
vertexes | 65536 | 1048576 | 16x |
nodes | 65536 | 1048576 | 16x |
texinfos | 12288 | 0 (unlimited) | ∞ |
texdata | 4096 | 16384 | 4x |
faces | 65536 | 1048576 | 16x |
HDR faces | 65536 | 1048576 | 16x |
origfaces | 65536 | 1048576 | 16x |
leaves | 65536 | 1048576 | 16x |
leaffaces | 65536 | 1048576 | 16x |
leafbrushes | 65536 | 1048576 | 16x |
areas | 1024 | 65536 | 64x |
surfedges | 512000 | 2097152 | ~4x |
edges | 256000 | 1048576 | ~4x |
LDR worldlights | 8192 | 0 (unlimited) | ∞ |
HDR worldlights | 8192 | 0 (unlimited) | ∞ |
leafwaterdata | 32768 | 32768 | 1x |
waterstrips | 32768 | 1048576 | 32x |
waterverts | 65536 | 1048576 | 16x |
waterindices | 65536 | 1048576 | 16x |
cubemapsamples | 1024 | 16384 | 16x |
overlays | 1024 | 16384 | 16x |
displacements | 32768 | 262144 | 8x |
edicts | 2048 | 8192 | 4x |
Full Changelog
Fixed (13)
- +strafe ignores limit movement trigger (game/issues/1675)
- Ahop s-tap buffer not subtracting speed properly
- Brightness can be set to a value of 1000 (game/issues/1909)
- Field of view can be set to broken numbers (game/issues/1908)
- Game not using language set inside game properties
- Missing Strings in Settings (game/issues/1942)
- Players joining the map gives you their weapons (game/issues/1945)
- Savestates have incorrect angles
- Sidebar covers menu items when 4:3 resolutions are used (game/issues/1669)
- [DX11] Game is out of focus after tabbing back in while on a map (game/issues/1915)
- mom_gamemode_override gamemode completions no longer localised (game/issues/1943)
- point_worldtext render origin doesn’t update correctly (game/issues/1924)
- postprocess_controller Vignette acts incorrectly if you’ve changed resolution on maps with no light (game/issues/1880)
Improved (4)
- Add viewmodel fov to settings (game/issues/1878)
- Fit mainmenu background video to 21:9 (game/issues/1528)
- Panorama non-16x9 Aspect Ratios (game/issues/1761)
- When searching in settings, index the current language’s results as well as english (game/issues/1613)