Added (6)

  • Added Hammer command hammer_history_clear
  • Added Panorama CUiComponent_SteamOverlay functions OpenGameOverlayAchievements, OpenGameOverlayCommunity, OpenGameOverlayFriends, OpenGameOverlayOfficialGameGroup, OpenGameOverlayPlayers, OpenGameOverlaySettings, OpenGameOverlayStats, and OpenGameOverlayStore (upstream from Revolution)
  • Added support for ZSTD compression to VTF v7.6
  • Added support for browsing Soundscapes in Hammer
  • Added support for new lines and tabs to point_worldtext
  • Added volume slider to Hammer Sound Browser

Fixed (18)

  • Compressed VTFs will now load correctly if they have less than the maximum amount of mip levels
  • Fix parsing semi-bold font weights
  • Fixed Hammer autosave error dialog showing up multiple times
  • Fixed Hammer truncating long file names when reporting file parsing errors
  • Fixed a rare Hammer crash when reading VMFs that have a key or value that sits on a file read chunk border
  • Fixed audio being spatialized in the Hammer Sound Browser when it shouldn’t be
  • Fixed crash in Hammer when viewing a material using solid energy refract
  • Fixed crash on exit in bspzip
  • Fixed crash on some older maps with displacements
  • Fixed cursor being recentered even when the game isn’t focused on Linux
  • Fixed exclusive fullscreen mode not entering fullscreen in some cases
  • Fixed hammer pinning one thread to 100%
  • Fixed occasional Faceposer crash when selecting an invalid file
  • Fixed occasional Hammer crashes related to undo and redo in the Face Edit dialog
  • Game failing to detect monitor refreshrate (game/issues/1790)
  • Malformed VTF compression info resources (AXC) will no longer potentially crash the game on load
  • PBR and PaintBlob shader now respect configured texture in env_projectedtexture
  • surf_illusion stage 4 buffer overflow in heap block crash (game/issues/2213)

Improved (10)

  • HLMV will now always show both regular File Open and Steam File Open regardless of if -OldDialogs is used
  • Improved docdump output
  • Material browser now does not squish tall textures
  • The Hammer Console now handles end lines and other non-standard content a little better
  • The Hammer Console now uses a monospaced font for all text
  • The commands cl_soundscape_flush, playsoundscape, stopsoundscape, cl_soundscape_printdebuginfo, and cl_ss_origin can now be ran from the Hammer Console
  • The commands echo, cache_print, cache_print_lru, cache_print_summary, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundemitter_spew can now be ran from the Hammer Console
  • The commands mat_configcurrent, memory, and stat_memory can now be run from the Hammer Console
  • Updated dxvk to v2.4.1
  • Viewmodel lag now works properly with world mirroring