Hi all! This update is mostly engine stability improvements, and may be our last 0.9.x release before 0.10.0.
If you’d like to test out the upcoming 0.10 changes check out the 0.10.0pre
branch on Steam, though be aware it’s still quite buggy, and lacking in maps.
Added (4)
- Added Blender-style middle mouse camera control to Hammer’s 3D viewport. Middle mouse now rotates the view, and holding shift pans the view
- Added command
jpeg360
for capturing 360 screenshots - Added cvar_dump command to dump cvars and commands to a JSON file
- Added soundscape parent file field in Hammer Soundscape Browser
Fixed (10)
- Added aliases
snd_musicvolume
andsnd_menumusic_volume
for new the ConVarssnd_volume_music
andsnd_volume_menumusic
for backwards compat with old sound scripts - Fixed Hammer Soundscape Browser filtering not selecting the right item
- Fixed a Hammer crash when reading malformed textures
- Fixed ambient sounds and music being spatialized in the Hammer Sound Browser
- Fixed crash when a
func_clip_vphysics
fails to create its vphysics object - Fixed player endlessly spinning after turning camera
- Fixed regression where certain soundscapes would not play
- Fixed some maps with displacements not having collision
- Player entity endlessly spinning when looking around (game/issues/2218)
- Reading certain textures fails after latest update (game/issues/2223)
Improved (4)
- Hammer Go To dialog now handles inputs with commas and tabs
- Hammer Run Map Expert dialog internal content can now be resized
- Reverted change making Tools Mode UI not appear on first open
- Reverted change removing Hammer Remote Shell (backend functionality for
map_edit
)