And Even Higher
After even more feedback from the prior release, we’ve raised the edges
and surfedges
limits even further, to match the proportions of the other limits being raised. The new limits are highlighted below:
Lump/Data Limit | Old (BSP v21) | New (BSP v25) | Magnitude Increment |
---|---|---|---|
Grid size (units in axis) | 32768 | 131072 | 4x |
models | 1024 | 65536 | 64x |
brushes | 8192 | 131072 | 16x |
brushsides | 81920 | 655360 | 8x |
planes | 65536 | 1048576 | 16x |
vertexes | 65536 | 1048576 | 16x |
nodes | 65536 | 1048576 | 16x |
texinfos | 12288 | 0 (unlimited) | ∞ |
texdata | 4096 | 16384 | 4x |
faces | 65536 | 1048576 | 16x |
HDR faces | 65536 | 1048576 | 16x |
origfaces | 65536 | 1048576 | 16x |
leaves | 65536 | 1048576 | 16x |
leaffaces | 65536 | 1048576 | 16x |
leafbrushes | 65536 | 1048576 | 16x |
areas | 1024 | 65536 | 64x |
surfedges | 512000 | 8192000 | 16x |
edges | 256000 | 4096000 | 16x |
LDR worldlights | 8192 | 0 (unlimited) | ∞ |
HDR worldlights | 8192 | 0 (unlimited) | ∞ |
leafwaterdata | 32768 | 32768 | 1x |
waterstrips | 32768 | 1048576 | 32x |
waterverts | 65536 | 1048576 | 16x |
waterindices | 65536 | 1048576 | 16x |
cubemapsamples | 1024 | 16384 | 16x |
overlays | 1024 | 16384 | 16x |
displacements | 32768 | 262144 | 8x |
edicts | 2048 | 8192 | 4x |
Full Changelog
Fixed (7)
- Fixed
4088 bytes
memory allocation issue on certain maps - Fixed crashes when loading maps with portals in them
- Fixed defrag HUD elements not updating when
mom_df_hud_accel_enable
is OFF. - Fixed incorrect output from texture conversion
- Fixed js error caused by attempting to set css values to
NaN
px. - Fixed water rendering in skybox, for maps like ahop_coast
- Water fog value for
watercheap
shader is properly fetched
Improved (2)
- BSP v25 edges raised from 256,000 to 4,096,000 (16x)
- BSP v25 surfedges raised from 512,000 to 8,192,000 (16x)