And Even Higher

After even more feedback from the prior release, we’ve raised the edges and surfedges limits even further, to match the proportions of the other limits being raised. The new limits are highlighted below:

Lump/Data LimitOld (BSP v21)New (BSP v25)Magnitude Increment
Grid size (units in axis)327681310724x
models10246553664x
brushes819213107216x
brushsides819206553608x
planes65536104857616x
vertexes65536104857616x
nodes65536104857616x
texinfos122880 (unlimited)
texdata4096163844x
faces65536104857616x
HDR faces65536104857616x
origfaces65536104857616x
leaves65536104857616x
leaffaces65536104857616x
leafbrushes65536104857616x
areas10246553664x
surfedges512000819200016x
edges256000409600016x
LDR worldlights81920 (unlimited)
HDR worldlights81920 (unlimited)
leafwaterdata32768327681x
waterstrips32768104857632x
waterverts65536104857616x
waterindices65536104857616x
cubemapsamples10241638416x
overlays10241638416x
displacements327682621448x
edicts204881924x

Full Changelog

Fixed (7)

  • Fixed 4088 bytes memory allocation issue on certain maps
  • Fixed crashes when loading maps with portals in them
  • Fixed defrag HUD elements not updating when mom_df_hud_accel_enable is OFF.
  • Fixed incorrect output from texture conversion
  • Fixed js error caused by attempting to set css values to NaNpx.
  • Fixed water rendering in skybox, for maps like ahop_coast
  • Water fog value for watercheap shader is properly fetched

Improved (2)

  • BSP v25 edges raised from 256,000 to 4,096,000 (16x)
  • BSP v25 surfedges raised from 512,000 to 8,192,000 (16x)