0.9.20 Changelog

Added (3) Added ModelPanel methods to change/enumerate flexes Added ModelPanel methods to change/enumerate pose parameters Added ModelPanel methods to change/enumerate sequences Fixed (5) Equip Defrag machine gun on spawn Fixed displacement tool sometimes making 2D views to not update Fixed logic_branch not firing _OnLogicBranchRemoved to its listeners Fixed panorama not loading images when game was started with +map Fixed point entities in 2D view not drawing outlines and text Improved (11) Game no longer creates soundcache directory in maps folder when not needed Logical view in hammer now draws its title Made vmf saving a little bit more robust to not keep corrupted file on crash Move to visgroup dialog now shows user visgoups as well Overlays in hammer should no longer z-fight with wall they are on Panorama now can handle texture reloading without freaking out Removed max limit on texlights in vrad Toggling maximized view in hammer now doesn’t break active mouse look Transform dialog now shows 1 as placeholder when scaling Un-developered sv_soundemitter commands material_modify_control now should be able to handle when materials are modified by vbsp (cubemap fixup or wvt patch) on newly compiled maps

August 22, 2023

0.9.19 Changelog

Hello! We added support for including introductions in our autogenerated changelogs! This week we’ve made various QoL improvements to the console, which should now feel much more like the traditional VGUI version (thanks rio!). We’ve also improved the railgun sounds (thanks Mango!) and conc textures a bit (False_!), and explosions no longer release revolting blue goo (also False_!). Console (10) Console autocomplete and history can now be navigated with tab and shift+tab, like in other games Console input is now immediately filled in when navigating the autocomplete menu (game/issues/1776) Autocomplete now correctly shows the first 100 results alphabetically out of all matches, instead of just the first 100 found Input history no longer saves empty or duplicate inputs The backtick key () will now always close the console if it is open (controlled by con_backtick_always_closes`) Closing the console now also automatically closes the game menu Pressing ESC will now clear the console input box if it has text, otherwise it will close the console Closing the console no longer clears the input box automatically Opening console no longer opens the main menu (game/issues/1966) Remove blank lines from console history (game/issues/1972) Added (1) Exposed SetSelected(bool) on RadioButton in Panorama JavaScript API Fixed (3) Fixed Panorama UI controller movement always moving right no matter the input direction Fixed shaded textured view not working Missing null check in sensitivity calculator resulted in ‘NaN’ in input box Improved (7) Hammer fix map dialog now will try to warn about unused keyvalue typos of existing keyvalues are not set, instead of suggesting to remove them Hammer options dialog now only saves settings when pressing OK button Hammer options dialog now updates 2D/3D views when changing visual settings Panorama XML parsing errors should now give more context to the error Updated Conc models and textures (game/issues/2090) Updated Railgun sound (game/issues/2089) Updated explosion decals (game/issues/2091)

August 15, 2023

0.9.18 Changelog

VPhysics Traces (6) VPhysics traces now report complete hit surface info Fixed VPhysics traces sometimes not hitting displacements, especially more axis-aligned ones Fixed VPhysics point traces not hitting brush entities Improved performance of VPhysics traces against displacements VPhysics traces now generally behave more like non-VPhysics ones Added traceray_test command for testing collision trace behavior Added (7) Added input for setting mouse sensitivity in distance per 360 (game/issues/2047) Added ConVar “traceray_force_vphysics” for testing (1 = Use VPhysics collisions for displacements, 2 = for everything) Added ConVar “traceray_unshrink_vphysics_brushes” which unshrinks VPhysics-type brush entities Added Railgun, Lightning Gun, and Machine Gun to Defrag Added mom_df_knockback_method cvar to control how the Defrag splash damage bounding box is calculated Added mom_df_lg_damage cvar to control lightning gun splash damage mom_df_lg_radius cvar to control lightning gun splash radius Fixed (5) Fixed crash when omitting certain child elements from the Panorama loading screen panel Fixed crash when popup-manager....

August 9, 2023

0.9.17 Changelog

Fixed (7) Added ConVar “traceray_force_vphysics” for testing (1 = Use VPhysics collisions for displacements, 2 = for everything) Added ConVar “traceray_unshrink_vphysics_brushes” which unshrinks VPhysics-type brush entities Fixed Defrag haste timer not updating to Panorama Fixed Hammer freezing when changing entity class Fixed colorcorrection not working properly Fixed crash when determining recipients to multicast to Fixed rendering of jigglebones within model panels

July 29, 2023

0.9.16 Changelog

Added (2) Added “Keep Horizontal Speed” and “Keep Vertical Speed” options to trigger_jumppad Added cl_playeranimstate_transitions/sv_playeranimstate_transitions cvars to enable transitions in player animations Fixed (7) Bhop stats broken in 0.9.15 (game/issues/2083) Disabling damage indicators does not work (game/issues/2072) Fixed defrag weapons not having a cooldown and not spawning projectiles in spectate. Fixed faulty logic causing IK to be unusable Fixed occasional crash that could happen when using playvol command logic_format doesn’t work as intended (game/issues/2031) math_clamp does not OutValue current value (game/issues/1925) Improved (1) Removed devonly flag from showanimstate cvars

July 13, 2023