0.9.15 Changelog
Added (8) Added ConVar change listener method for Panorama Added Defrag pitch marker offset setting Added Defrag pitch marker width setting Added Defrag prime sight setting to lock all zones to one line Added pose parameter output to mdlinfo and improved output formatting mom_mv_df_additive_jumps cvar to enable buffered additive jumps in Vintage Defrag mom_mv_df_fast_rampslides cvar to enable Quake 2 rampslides in Vintage Defrag mom_mv_df_low_jumps cvar to enable Quake 1 style low jumps in Vintage Defrag Fixed (14) Defrag player gets stuck in narrow corners (game/issues/2068) Defrag player no longer gets random HOBs on downwards ramps (game/issues/2057) Fixed $detailtint not working on VertexLitGeneric with $phong Fixed 3D view in Hammer flickering when antialiasing was disabled Fixed Hammer crash when changing prop_static entity into prop_dynamic Fixed crash when decoding certain 8-bit WAV files Fixed handling of CRLF files in studiomdl on Linux Fixed nodraw/favourite button in Hammer sometimes not working Fixed occasional lockups on very large maps when opening portals Fixed vbsp not finding entities at “0 0 0” and leaking the map Holding crouch in Defrag while jumping doesn’t reset jump held status (game/issues/2075) Player can now skim over 44u ledges in VQ3 Defrag (game/issues/2062) Prime sight highlight selection wrong at non-1080p resolutions (game/issues/2079) Prime sight showing wrong zones/freezing (game/issues/2078) Improved (15) AddAmmo and ammo pickups now give (ammo - 1) to the player when the player has infinite ammo (game/issues/2073) Additive jumps in Vintage Defrag are now much more consistent Decouple Defrag HUD elements from cgaz position (game/issues/2076) Defrag player is no longer clipped to steep surfaces by default, removing sticky surf ramps Improved Defrag compass size by separating arrow and tick sizes Improved Defrag compass, windicator, and snaphud by decoupling offset from cgaz (existing configs will need to be adjusted!...