0.9.10 Changelog
Added (9) Added %compileslick material parameter Added ‘maxprojectedtextures’ keyvalue to world entity to control projected texture limit Added CS:S stamina mapping mode cvar via mom_mv_stamina_enabled Added SetSlick player input to control slick status programmatically Added _nocubemapsprite to disable light sprites when building cubemaps Added compute shader support with stretchrect compute shader Added func_slick entity for Defrag slick behavior Added help (-h or -help) command line parameters to VBSP, VRAD, and VVIS Added imgui UI framework for fogui and CSM settings Fixed (8) Fix +showbudget_texture(_global) not showing data properly Fixed brush entities with primitive geometry not rendering correctly Fixed crash related to instances in VBSP Fixed crash related to static prop scaling Fixed screenshots not working with MSAA enabled Packed ....