0.5.0-prealpha release

It’s that time again! The Momentum Mod team has been hard at work on the latest update, 0.5.0-prealpha. 0.5.0 is an incremental update that overhauls many UI elements in the main menu as well as fixing some glaring issues with the previous builds. By far the largest change is the new main menu design, which is based off of NicolasDe’s GameUI2 from his mod Project-9. Huge thanks go to Nicolas for letting us use GameUI2 in Momentum Mod....

July 14, 2016

How the Momentum Mod timer works (how to get a time with 6 digits of precision on a 100 tick server)

As many bhoppers and surfers are aware, the smallest interval of time that can be calculated by a Source Engine server is the interval between two ticks, proportional to the tickrate set by the server owner. The server tickrate is just the server’s ”framerate” for simulating movement, physics, and other game logic. Note: bhop and kz servers use 100 tickrate, and surf servers use 66 tickrate. This means every tick takes 0....

June 19, 2016

Bhop Block fix implemented

We’ve finished adding a fix for bhop blocks made using func_door and func_button entities, commonly found in older maps.  Similar to the mpbhops plugin for CS:S/CS:GO servers, our system finds bhop blocks made using func_door or func_button entities, and then locks them from moving. We then check the time that the player is touching the entity, and teleport them if they are touching the bhop block for too long. This fix prevents the doors from boosting the player’s height or slowing the player randomly as they move....

March 17, 2016