0.9.0 Changelog - Portals, Panorama, and More!

Howdy! 🤠 It’s that time again, and as described in the 0.8.7 blog post, we are marking our 0.9.0 release today! While our playtesters may have been on this code for a while, the effort done by the team bringing all of the goodies below deserves to be highlighted! So without further ado: Speedy Thing Goes In, Speedy Thing Comes Out The biggest, most exciting part of this update is Aperture Science’s very own secret sauce: Portals. ...

July 12, 2021

0.8.7 Changelog

Hello, hello! I’ll be honest. I’ve been kinda struggling to find a good way to follow up the absolutely massive news of the previous blog post. I mean come on, how are we supposed to follow up that news…? … Well, with a kickass changelog, that’s how! :) A Very Bright Future Ahead If you were living under a rock for the past couple of weeks and somehow missed it (or want to read it again, like I’ve been doing repeatedly), Momentum Mod has been granted engine access from Valve! You can read more about this and our partnership with the Chaos Initiative team here: https://blog.momentum-mod.org/post/636153097782280192/you-got-a-license-for-that ...

December 10, 2020

0.8.6 Changelog

Howdy! 0.8.6 is finally here and HOO BABY it’s a big one. I promise I’m not trying to say this every update, but this one’s really covering a lot of ground, and is probably second to 0.8.0 in terms of size so far. It always amazes me just how much this game has grown. We went from not really knowing what we were doing, to planning with regular meetings, to solidifying the brand and vision of Momentum, to getting a freakin’ Steam Store page and 1.0.0 release date. It makes me really happy that others are seeing the value in this project, being absolutely patient with us and even helping us out! And I’m so proud to be part of a team that’s going to deliver a kickass game!! Anyways, enough sentimental thoughts (what is this, 1.0.0’s release?), and onwards to the goodies! ...

October 24, 2020