You Got a License for That?

Hello everyone, I have some extremely exciting news!! Momentum Mod was granted engine access by Valve! Firstly, this would not have been possible without the immense help from the team at Chaos Initiative, specifically CitadelCore and Tewan. With their guidance and direct help, we have been able to successfully get through to Valve to obtain access to the licensed Source Engine codebase! And that is not all! I am also proud to announce that Momentum Mod is partnering with the Chaos Initiative team and co-developing a shared branch of Source titled the “Chaos” engine. This flavor of Source will be a cocktail of awesomeness, the best of all (TF2, CS:GO, Portal 2) worlds, providing a ton of opportunities for both players and mappers alike (explained more below)! ...

November 29, 2020
Another year, another update!

0.8.0 Changelog

Another year, another update! Hello all, it’s that time again for another momentous occasion! It’s been over a year and (almost) two months since the last released update, 0.7.2. A lot has happened since then, so I am extremely pleased to finally be able to talk about the next step for Momentum. 0.8.0 is a major milestone for Momentum Mod as it lays all of the groundwork for the future of the game. The game now has working leaderboards, XP systems, map selection with pre-zoned maps, and many, many more features, quality-of-life improvements, and bug fixes that I’ll cover in a bit! ...

May 7, 2019

Not-A-Game-Update Update

Hello all, I’ve been meaning to write this for a while now and have only recently been able to. As a project lead of a volunteer-effort-based passion-project, I believe I should update everyone with my personal standings in the project, and bring people up to speed with the current state of development with that personal kick to it.* So, without further ado: * A proper “state of development” document has been in the works with under-the-hood assets being made, code improvements, etc. Expect that one soon™. ...

October 26, 2018