0.6.0-prealpha released!

Well, it’s been awhile since our last update, but that doesn’t mean we haven’t been hard at work! For many of us on the Momentum development team, update 0.6.0 feels like far more than an incremental update; it contains 334 commits to the master branch, and 14 different feature branches were merged to the development branch. Much of this update includes behind the scenes refactoring of our codebase or small fixes suggested by players. ...

October 17, 2016

0.5.0-prealpha release

It’s that time again! The Momentum Mod team has been hard at work on the latest update, 0.5.0-prealpha. 0.5.0 is an incremental update that overhauls many UI elements in the main menu as well as fixing some glaring issues with the previous builds. By far the largest change is the new main menu design, which is based off of NicolasDe’s GameUI2 from his mod Project-9. Huge thanks go to Nicolas for letting us use GameUI2 in Momentum Mod. The background of the main menu has also changed from a very early alpha version of World 1 to a nearly complete Tutorial map to compliment the new aesthetic. ...

July 14, 2016

0.4.0-prealpha released

The development team has been hard at work on the biggest update yet: pre-alpha 0.4.0. This update is split into four sections: replays, comparisons, accurate timer, and map finished UI screen. By far the largest addition is replays, which automatically record for every run and allow the player to watch their run or share it with others. In a future update we will upload these files to our global leaderboards to allow easy watching of any replay, as well as downloading from the in-game leaderboards. ...

June 19, 2016

0.3.0-prealpha release

0.3.0-prealpha is a large update to the look and feel of Momentum. Release notes:  Completely overhauled UIVelocity is can now be colorized based on acceleration (togglable, on by default)Added strafe sync numerical display and visual bar (also colorized) Added keypress display with jump and strafe counter Added dialog showing statistics after you complete a run Added support to save run statistics per-stage as well as overall, which will be expanded upon in future updatesAdded time splits for stagesChanged main menu Font has changed Custom settings panel for all of the new momentum-specific settings Changed colors of all panels in the menu to align more with Momentum's color scheme and aesthetic.Overhauled start zones Start zones on bhop/kz maps limit your speed so you are encouraged to get a good edge when prestrafing out of the zoneStart zones on surf maps do not limit your speed unless you bhop inside the start zone. This is meant to encourage prestrafing in the center of the zone and falling out of the zone as fast as possible.This marks a major release for us, as the “vguiruninfo_wip” branch merges 115 commits into the master! (wow.) It also marks our shift in focus to adding essential features such as run statistics and overhauling the UI to make the game look and feel professional.  ...

April 15, 2016

0.2.0 prealpha release

Just a quick update, we released a new version, 0.2.0 prealpha, which you can try for yourself here. Instructions for installing the mod are on the docs section of the main website, which you can find here.  The changes include full support for scroll gamemodes, including the stamina system from CS:S. Currently, the “legit” scroll/stamina gamemode is automatically applied if a map with the kz_ prefix is loaded. In the future, you will be able to select the gamemode from the map selector screen. ...

March 24, 2016