0.9.0 Changelog - Portals, Panorama, and More!

Howdy! 🤠 It’s that time again, and as described in the 0.8.7 blog post, we are marking our 0.9.0 release today! While our playtesters may have been on this code for a while, the effort done by the team bringing all of the goodies below deserves to be highlighted! So without further ado: Speedy Thing Goes In, Speedy Thing Comes Out The biggest, most exciting part of this update is Aperture Science’s very own secret sauce: Portals. ...

July 12, 2021

0.8.7 Changelog

Hello, hello! I’ll be honest. I’ve been kinda struggling to find a good way to follow up the absolutely massive news of the previous blog post. I mean come on, how are we supposed to follow up that news…? … Well, with a kickass changelog, that’s how! :) A Very Bright Future Ahead If you were living under a rock for the past couple of weeks and somehow missed it (or want to read it again, like I’ve been doing repeatedly), Momentum Mod has been granted engine access from Valve! You can read more about this and our partnership with the Chaos Initiative team here: https://blog.momentum-mod.org/post/636153097782280192/you-got-a-license-for-that ...

December 10, 2020

You Got a License for That?

Hello everyone, I have some extremely exciting news!! Momentum Mod was granted engine access by Valve! Firstly, this would not have been possible without the immense help from the team at Chaos Initiative, specifically CitadelCore and Tewan. With their guidance and direct help, we have been able to successfully get through to Valve to obtain access to the licensed Source Engine codebase! And that is not all! I am also proud to announce that Momentum Mod is partnering with the Chaos Initiative team and co-developing a shared branch of Source titled the “Chaos” engine. This flavor of Source will be a cocktail of awesomeness, the best of all (TF2, CS:GO, Portal 2) worlds, providing a ton of opportunities for both players and mappers alike (explained more below)! ...

November 29, 2020

0.8.6 Changelog

Howdy! 0.8.6 is finally here and HOO BABY it’s a big one. I promise I’m not trying to say this every update, but this one’s really covering a lot of ground, and is probably second to 0.8.0 in terms of size so far. It always amazes me just how much this game has grown. We went from not really knowing what we were doing, to planning with regular meetings, to solidifying the brand and vision of Momentum, to getting a freakin’ Steam Store page and 1.0.0 release date. It makes me really happy that others are seeing the value in this project, being absolutely patient with us and even helping us out! And I’m so proud to be part of a team that’s going to deliver a kickass game!! Anyways, enough sentimental thoughts (what is this, 1.0.0’s release?), and onwards to the goodies! ...

October 24, 2020

0.8.4 Changelog

Hello all! I’m hoping you’re all staying safe and sound during these turbulent times. Washing hands, staying inside playing video games all day, working from home, washing your hands… Staying in lockdown has been bittersweet for me; on one hand, cancelling a planned-months-in-advance trip and changing my daily routine, but on the other hand, having ample time to work on Momentum... So buckle up, because we have quite a sticky update for you! Haha… *Ahem* ...

March 24, 2020

0.8.3 Changelog

Hello everyone! It’s the new year, and we have quite the new update for Momentum! New Year, New Update, New Rocket Jump Assets Since we’ve implemented rocket jump in the last version, this version aims to improve upon that initial implementation, including some fresh and new assets related to the game mode. The rocket launcher has been given a giant facelift, thanks to Lucifer, Bonjorno, and Vortex. Lucifer created the initial model, Bonjorno converted it over to a workable game model, and Vortex did the awesome work of texturing it: ...

January 30, 2020

0.8.2 Changelog

Why, hello there. It’s been a little bit, hasn’t it? Well, we have quite the update for you! Well, not just you, but also our playtesters, who have been waiting very patiently for another update. There’s quite a bit, so let’s get right into it! A Tip of the Hat to You Momentum Mod will be featured in the Tip of the Hats 2019 Charity Marathon, taking place from October 11-13. We’re very excited to have some of the best surfers (and maybe even jumpers) show off the game, and all for a good cause! You can find more information on their website: https://tipofthehats.org. The surf and jump segments will take place on the last two days, but be sure to check out the entire event and help benefit Camp One Step! ...

October 9, 2019