0.6.2-prealpha released!

0.6.2-prealpha is another (relatively) small update that provides some new features, a preview of 0.7.0, and a bunch of fixes for bugs reported in 0.6.1. You Got a Purdy MapSaul Rennison's Dynamic RTT Shadows Thanks to the very generous Saul Rennison, we were able to implement his Dynamic RTT Shadows code to make shadows casted by world lights be more accurate. A comparison can be shown below: Before: After:...

January 22, 2017

0.6.1-prealpha released!

0.6.1-prealpha is a small update that fixes many bugs and small annoyances reported in 0.6.0.  Slight Annoyance Alleviated  Added "Do not show again" checkboxes to version/zone warning MessageBoxes SuggestionsChanged settings panel to disable child checkboxes (suggestion by Enjoy.) Changed sv_noclipspeed to scale to maxvel (suggestion by lody) FixesFixed checkpoints being corrupted upon map load Fixed (most) crashes with changing resolution and exiting the game Fixed ReplayUI to better scale for 1080p...

October 27, 2016

We’re not dead - update/preview of things to come!

Hey all, Just wanted to post a quick update to let everyone know that Team Momentum is not dead, we are all alive and well! Things have been slowing down for the development team ever since university started again in August, but we’ve been still working hard on the mod in whatever free time we have.  Here’s a quick preview of what we’ve been working on 2D/3D Artist 3dfix has been hard at work on the models and animations for our guns....

September 29, 2016

0.5.0-prealpha release

It’s that time again! The Momentum Mod team has been hard at work on the latest update, 0.5.0-prealpha. 0.5.0 is an incremental update that overhauls many UI elements in the main menu as well as fixing some glaring issues with the previous builds. By far the largest change is the new main menu design, which is based off of NicolasDe’s GameUI2 from his mod Project-9. Huge thanks go to Nicolas for letting us use GameUI2 in Momentum Mod....

July 14, 2016

0.3.0-prealpha release

0.3.0-prealpha is a large update to the look and feel of Momentum. Release notes:  Completely overhauled UIVelocity is can now be colorized based on acceleration (togglable, on by default)Added strafe sync numerical display and visual bar (also colorized) Added keypress display with jump and strafe counter Added dialog showing statistics after you complete a run Added support to save run statistics per-stage as well as overall, which will be expanded upon in future updatesAdded time splits for stagesChanged main menu Font has changed Custom settings panel for all of the new momentum-specific settings Changed colors of all panels in the menu to align more with Momentum's color scheme and aesthetic....

April 15, 2016